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> Why would it succeed where FirefoxOS and Ubuntu Mobile could not? The sad thing is that UWP is very capable - if it weren’t for the sandboxing then it would be perfect (that, and you would need to build your own widget library as UWP’s stock set is almost entirely touch-first controls that are utterly inappropriate for a mouse-first desktop UI) The only choice is the long hard road of doing almost everything by yourself through low-level interfaces with the DWM. NET only, UWP requires your application to run in a sandbox, you can’t even use MFC because it’s tightly coupled to User32 with its lack of support for 30-bit color.
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On Windows it’s an unfortunate situation because all of the “new” application frameworks since 1998 are unsuitable: WPF is. supporting TWAIN, Pro-level broadcast media devices and interfaces, etc). considering you need to do things like OpenGL hardware acceleration, 30-bit color, support binary plugins, and access certain low-level hardware features (e.g. How do you build the GUI for each desktop operating system? I call it “the Photoshop test”: Pretend you’re Adobe and you just invented Photoshop in 2018. It’s broken insofar as there isn’t a complete and coherent “developer story” for building a Windows desktop application that doesn’t look like it came from the 1990s. A mobile device does about 99% of what they need - most people aren't "creators", they don't author websites, write code, edit videos, design buildings, etc. Everyone has a phone but if you aren't in tech circles, it's surprising to see how many people barely use computers at all, especially those who don't work in offices, older folks, and the less well-off. The reason desktop isn't likely to come back is because it's a niche market. Mobile development has much more in common with native desktop development than web development.
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I would go as far as to say that in 2018, software should be native-first. no dumping files all over the place), standard packaging formats and distribution channels (.apk. It's instructive to consider how: very locked-down app APIs to the operating systems (e.g. (2) is largely solved in mobile app development.
We have everything from Dropbox to various data APIs. (1) is mostly a solved problem even on desktop, the web just got there first. No concern about the mostly broken Windows desktop: viruses, etc. App model: no broken installations of programs into desktop environments, dependency problems, DLL hell Data portability: log in from anywhere, have your data at your fingertips. I don't think anyone ever liked developing for the web. > As a broader concept, a return to prevailing use of on-device processing and computation (scroll down to see a bunch of examples) Today the too-facile argument that data must be shipped off-network to a third-party cloud in order to be processed efficiently means this happens all the time without users paying it any attention. * As a broader concept, a return to prevailing use of on-device processing and computation. Of course, back in the day, desktop apps were built in systems languages and not in JavaScript. Blisteringly fast on PCs of its era, a modern incarnation would seem incomprehensibly fast compared to today's bloated apps that have difficulty keeping up with keystrokes on 8-core 3.5 GHz monsters. I was especially fond of one named AK-Mail in the late 1990s and early 2000s. * High-performance lightweight desktop email clients.
Combining its sprite model with the necessary several years of modernization it would have enjoyed had it not been abandoned would be impressive and easy to use. A little known sprite-oriented graphic arts program. Windows Phone was terrific in many ways and recent concepts by fans such as (Harry Dohyun Kim) show how beautiful the Metro design could be today.
This week we are concerned about the loss of a browser engine, recognizing this is unhealthy for the market. We need a third viable option in the mobile space.